4 مستودعات
Simulation of hardware memory banking where a single address range is mapped to different physical memory banks.
Distinguishing note: Distinct from ML memory banks or OS heap allocation; this is the hardware technique of bank switching.
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MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal
Implements hardware memory banking to allow a single address range to map to multiple physical memory banks.
XiangShan is a high-performance RISC-V processor core and a hardware description language framework. It provides a construction-based system for designing, simulating, and verifying complex processor micro-architectures and peripheral devices. The project includes a high-performance CPU simulator used for architectural exploration and functional verification of processor execution. The project implements a superscalar out-of-order CPU architecture that uses renaming and reorder buffers to execute instructions in parallel. It generates synthesizable Verilog files from hardware descriptions to
Implements hardware memory banking to allow simultaneous access to different memory locations and increase cache bandwidth.
TIC-80 is a fantasy console platform and multi-language game engine that provides a virtual retro game development environment. It operates via a bytecode virtual machine that executes game logic within fixed memory and resolution constraints. The project distinguishes itself by offering integrated asset editors for pixel art, tile maps, and a pattern-based chiptune audio workstation all within a single environment. It supports multi-language scripting, allowing developers to write logic in Lua, JavaScript, or Ruby, and provides a standalone game exporter to package projects into native execu
Synchronizes runtime memory to specific banks to manage stateful game progression.
Pokered is a comprehensive suite of tools for the disassembly, debugging, and compilation of Game Boy ROMs. It provides a full disassembly of original game binaries into human-readable assembly source code, alongside a dedicated assembly toolchain for compiling modifications back into playable ROM files. The project includes a specialized ROM debugger for monitoring internal game states and a patching tool used to generate binary patches for applying assembly-level changes. The framework covers a wide range of reverse engineering and modification capabilities, including the analysis of binar
Implements memory banking to organize code and data to match the physical hardware addressing of the Game Boy.