3 مستودعات
Mechanisms for connecting custom hardware to the SteamVR ecosystem.
Distinct from API Integrations: None of the candidates address the specific integration with the SteamVR platform for hardware.
Explore 3 awesome GitHub repositories matching hardware & iot · SteamVR Integrations. Refine with filters or upvote what's useful.
Relativty is an open-source virtual reality headset kit that can be built for around $200 using DIY hardware and firmware, designed to work with SteamVR. At its core, it provides firmware for a 3-DoF VR headset that handles sensor calibration, orientation tracking, and communication with a PC over USB, along with a custom SteamVR-compatible driver that connects the self-built headset to the SteamVR ecosystem for launching games. The project distinguishes itself with an experimental full-body tracking module that uses a webcam and a neural network on an NVIDIA GPU to estimate 3D body position,
Implements a custom SteamVR driver that connects a self-built headset to the SteamVR ecosystem.
Relativ is an open-source project for the development of custom virtual reality hardware, encompassing the mechanical design, electronics, and software interfaces required to build a headset from scratch. It provides the frameworks necessary for assembling devices using open-source electronics and firmware. The project integrates custom hardware with SteamVR through driver-based configurations, mapping device identifiers and display viewports to ensure rendered images align with physical secondary displays. It employs a combination of microcontroller-based inertial measurement unit polling fo
Provides a mechanism for integrating custom hardware with SteamVR via device identifiers and display coordinates.
OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver
Serves as the primary SDK and runtime for building VR applications that integrate with the SteamVR ecosystem.