4 مستودعات
Direct access to display buffers to minimize latency.
Explore 4 awesome GitHub repositories matching graphics & multimedia · Zero-Copy Frame Capture. Refine with filters or upvote what's useful.
This project provides a desktop-based interface for remote control and screen mirroring of Android devices. It functions by establishing a persistent, multiplexed communication channel over the Android Debug Bridge, allowing for the transmission of raw binary data streams between a host computer and a connected mobile device. The tool distinguishes itself by injecting a lightweight binary into the mobile runtime to access system-level APIs for direct screen buffer capture and input event injection. By translating desktop mouse and keyboard signals into native Linux kernel events, it enables r
Accesses mobile display surfaces directly through system-level APIs to reduce latency and resource consumption.
Sunshine is a self-hosted remote desktop and game streaming server designed to broadcast desktop environments and applications over a network. It functions as a host application that captures system display output and encodes it into low-latency video streams for transmission to remote client devices. The system distinguishes itself through hardware-accelerated media encoding, which utilizes graphics processor pipelines to compress high-resolution video in real time. To ensure interactive control, it performs virtual input emulation by translating remote controller and keyboard signals into n
Captures raw frame buffers directly from the operating system display stack to minimize latency before video encoding.
Peek is a desktop screen recorder for Linux systems designed to capture specific rectangular areas of the display. It functions as an animated image and video creator, allowing users to record short, silent screencasts of desktop activity. The application provides a focused workflow for generating visual content, such as instructional documentation, bug reports, and project updates. It enables users to export recordings in various formats and includes options to optimize the quality and file size of animated images for web integration. The software utilizes native display protocols to manage
Reads raw pixel data directly from the display server memory to generate a sequence of images for video construction.
This is a cross-platform media processing library that reads, writes, encodes, and decodes media in both browser and server environments. It supports common container formats including ISOBMFF, Matroska, Ogg, MPEG-TS, and HLS, and handles codec operations through a combination of WebCodecs API and WebAssembly-based encoders. Media is processed in streaming pipelines that maintain constant memory usage and automatically apply backpressure from output speed to all upstream components. The library distinguishes itself through a plugin-based codec registration system that allows extending support
FFmpeg.wasm imports GPU textures from external applications with zero-copy, without moving data to the CPU.