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Custom HLSL shaders developed specifically for the Unity Universal Render Pipeline.
Distinct from Shader-Based Image Rendering: Targets the specific Unity URP pipeline and HLSL language rather than general shader effects.
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This project is a custom lighting shader for the Unity Universal Render Pipeline designed to produce a non-photorealistic cartoon visual style. It serves as a technical example for implementing a toon shader and stylized lighting for 3D objects. The implementation achieves a cel-shaded aesthetic by replacing standard physically based rendering with a custom lighting model. It utilizes ramp-based light attenuation to map smooth gradients into discrete color steps. The project covers the development of HLSL shaders within the Universal Render Pipeline, focusing on fragment-stage lighting calcu
Implements custom lighting logic using HLSL within the Unity Universal Render Pipeline.