1 مستودع
Computing entity navigation and movement on the server using scene data.
Distinct from 3D Scene Exporters: The candidates focus on 3D exporting or general server runtimes; this is specifically about server-side AI movement logic.
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ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling
Implements server-side pathfinding and movement calculations using navigation data exported from 3D scene editors.