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Reference implementations for multiplayer state synchronization and network communication in game environments.
Distinct from Unity Game Frameworks: The candidates focus on serialization or general frameworks, while this is specifically about multiplayer network synchronization samples.
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This repository is a collection of reference implementations and sample projects demonstrating data-oriented design using the Unity Entities package. It provides a suite of examples for implementing an entity component system that separates game data into components and logic into systems. The collection includes specialized demonstrations for rendering large volumes of entities via graphics pipelines, implementing high-performance collision and rigid body dynamics through data-oriented physics, and managing multiplayer state synchronization using the network framework for entities. It also p
Examples of multiplayer state synchronization and network communication built on the Unity Netcode for Entities framework.