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Tools and APIs for creating custom extensions and utilities that integrate directly into the game engine editor.
Distinct from Editor Extensions: The candidates focus on text editors or generic IDEs, whereas this is specifically for game engine editor extensibility within a game development context.
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gdext provides a set of language bindings for writing high-performance native game logic in Rust for the Godot 4 engine. It serves as a framework for creating native engine extensions and custom classes via the GDExtension library, allowing developers to extend core engine functionality without recompiling the engine source code. The project includes a dedicated Rust WebAssembly toolchain to compile native logic into modules for execution in web browsers. This system supports WebAssembly-compatible compilation with specific configurations for web threading and module debugging. The toolkit c
Provides a framework for creating custom tools and extensions that integrate directly into the game engine editor.