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Mechanisms for transitioning active workloads or allocations between different clusters to facilitate upgrades or balancing.
Distinct from Cross-Cluster: Candidates focus on security, monitoring, or specific server types, not the transition of active allocations between clusters
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Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo
Enables the transition of server allocations between clusters to support version upgrades with minimal player interruption.