2 مستودعات
Interfaces for decoupling application state from persistence backends.
Distinguishing note: Focuses on pluggable storage for canvas state.
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This project is a programmable, high-performance drawing engine designed for building collaborative whiteboards, diagramming tools, and infinite canvas applications. It provides a reactive graphics runtime that manages complex canvas interactions, viewport animations, and input handling through a unified signal-based API. The framework is built on a schema-driven data store that maintains application state in a strictly typed, centralized record system, enabling efficient UI updates and persistent data management. The engine distinguishes itself through a highly modular architecture that supp
Decouples application state from persistence backends by allowing custom adapters for syncing data.
Payload is a headless content management system and application framework that uses a code-first approach to define data schemas and administrative interfaces. By utilizing a centralized, type-safe configuration object, it automatically generates database schemas, API endpoints, and a fully customizable admin panel. The system is built on a database-agnostic architecture, allowing it to interface with various storage engines while providing a unified, type-safe API for server-side operations, REST, and GraphQL. What distinguishes Payload is its deep extensibility and developer-centric design.
Payload stores file uploads in Vercel Blob storage by configuring the plugin with your read/write token and specifying which collections should use the adapter.