6 مستودعات
Native engine-specific types for high-performance mathematical and structural data operations.
Explore 6 awesome GitHub repositories matching data & databases · Variant Data Types. Refine with filters or upvote what's useful.
Godot is a comprehensive, node-based game engine designed for building interactive 2D and 3D applications. It provides an integrated development environment that utilizes a hierarchical scene system to organize objects, propagate spatial transformations, and manage lifecycle events. The engine functions as a cross-platform development suite, allowing developers to author, test, and export software to desktop, mobile, and web environments from a single, unified codebase. The engine distinguishes itself through a modular, component-based architecture that relies on signals-based decoupling for
Implements native data types for vectors, transforms, and arrays to enable high-performance mathematical operations.
The Rust Programming Language Book is the official technical guide and educational resource for the Rust language. It provides a comprehensive walkthrough of the language's design, focusing on its core identity as a systems programming language that enforces memory safety and high-performance execution without the need for a garbage collector. The project is distinguished by its focus on ownership, borrowing, and lifetime tracking, which allow the compiler to verify memory safety and thread safety at compile time. It covers the language's unique approach to zero-cost abstractions, including t
Creates types that represent a fixed set of possible values while attaching specific data to each variant.
RapidJSON is a header-only C++ library designed for high-performance parsing, generation, and manipulation of JSON data. It functions as a dual-mode engine, providing both an in-memory document object model for tree-based manipulation and a stream-based interface for event-driven processing. The library is built to minimize memory footprint and maximize execution speed, making it suitable for resource-constrained environments. The library distinguishes itself through advanced memory management and optimization techniques, including in-situ parsing that modifies input buffers directly to elimi
Stores diverse data types within a compact, unified memory structure for efficient access.
This project is a framework for the efficient serialization and deserialization of data structures. It provides a unified, macro-based interface that automates the conversion of complex internal objects into standardized formats and reconstructs them from raw input streams or buffers. By leveraging compile-time code generation, the library minimizes manual implementation overhead while ensuring consistent logic across diverse data types. The framework distinguishes itself through a format-agnostic data model and a visitor-based parsing architecture that decouples data structures from specific
Prevents specific enum variants from being included in serialization or deserialization to handle partial data.
This project is a localized educational resource for learning the Rust programming language, providing a comprehensive guide and technical specifications translated into Simplified Chinese. It serves as an instructional tool for studying language idioms, memory management, and type systems. The repository focuses on software documentation localization, converting official guides into Simplified Chinese to increase accessibility for non-English speakers. It utilizes a markdown-based system to organize content and supports multi-format export to static HTML, PDF, and EPUB formats for both web a
Describes the capability to attach varying types and quantities of data directly to enum variants.
godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram
Provides specialized array types and generic variant classes to maintain data compatibility between native code and the engine API.