awesome-repositories.com
المدونة
MCP
awesome-repositories.com

اكتشف أفضل مستودعات المصادر المفتوحة باستخدام بحث مدعوم بالذكاء الاصطناعي.

استكشفعمليات بحث منسقةبدائل مفتوحة المصدربرمجيات ذاتية الاستضافةالمدونةخريطة الموقع
المشروعخادم MCPحولكيفية ترتيب النتائجالصحافة
قانونيالخصوصيةالشروط
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

1 مستودع

Awesome GitHub RepositoriesVR Input Control Exposures

APIs for exposing buttons, triggers, joysticks, and other input controls from VR devices to the runtime.

Distinct from Device-Aware Input Switching: Distinct from Device-Aware Input Switching: focuses on exposing VR-specific input controls via IVRDriverInput, not automatic device detection.

Explore 1 awesome GitHub repository matching part of an awesome list · VR Input Control Exposures. Refine with filters or upvote what's useful.

Awesome VR Input Control Exposures GitHub Repositories

اعثر على أفضل المستودعات باستخدام الذكاء الاصطناعي.سنبحث عن أفضل المستودعات المطابقة باستخدام الذكاء الاصطناعي.
  • valvesoftware/openvrالصورة الرمزية لـ ValveSoftware

    ValveSoftware/openvr

    6,615عرض على GitHub↗

    OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver

    Exposes VR controller inputs like buttons and triggers through a dedicated driver input API.

    C++hardwareopenvr-sdksdk
    عرض على GitHub↗6,615
  1. Home
  2. Part of an Awesome List
  3. Developer Tools
  4. Input And Controllers
  5. Controller Input Mappers
  6. Device-Aware Input Switching
  7. VR Input Control Exposures