8 مستودعات
Systems for managing game objects and component architectures.
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This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Manages the creation, naming, and component attachment of game entities via a bus-based messaging system.
A collection of useful micro-modules for Lua.
Minimalist functional ECS module.
A feature-complete ECS library
Feature-complete ECS library.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Fast and easy-to-use ECS engine.
Evolved ECS (Entity-Component-System) for Lua
Evolved ECS implementation for Lua.
LÖVE (love2d) entity framework
Minimalist functional ECS implementation.